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	<title>Comments on: Designing a dune buggy genetically</title>
	<atom:link href="http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/</link>
	<description>Allen Pike on gidgets and gazmos.</description>
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		<title>By: Allen Pike</title>
		<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/comment-page-1/#comment-3337</link>
		<dc:creator>Allen Pike</dc:creator>
		<pubDate>Mon, 22 Dec 2008 00:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=509#comment-3337</guid>
		<description>Thanks for the link Duncan - the breveCreatures is a much fuller realization of the concept. Fun to watch and cooler output. It doesn&#039;t give much instant gratification, but letting it run for a while helps.</description>
		<content:encoded><![CDATA[<p>Thanks for the link Duncan &#8211; the breveCreatures is a much fuller realization of the concept. Fun to watch and cooler output. It doesn&#8217;t give much instant gratification, but letting it run for a while helps.</p>
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		<title>By: Duncan</title>
		<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/comment-page-1/#comment-3336</link>
		<dc:creator>Duncan</dc:creator>
		<pubDate>Fri, 19 Dec 2008 16:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=509#comment-3336</guid>
		<description>If you like watching that, check out the breveCreatures screen saver. It uses GAs to evolve walking 3D block creatures. It&#039;s built on breve, a needless-to-say-awesome &quot;3d Simulation Environment for Multi-Agent Simulations and Artificial Life&quot;.

http://www.spiderland.org/screensaver</description>
		<content:encoded><![CDATA[<p>If you like watching that, check out the breveCreatures screen saver. It uses GAs to evolve walking 3D block creatures. It&#8217;s built on breve, a needless-to-say-awesome &#8220;3d Simulation Environment for Multi-Agent Simulations and Artificial Life&#8221;.</p>
<p><a href="http://www.spiderland.org/screensaver" rel="nofollow">http://www.spiderland.org/screensaver</a></p>
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		<title>By: jkwiens.com: Genetic Algorithms</title>
		<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/comment-page-1/#comment-3335</link>
		<dc:creator>jkwiens.com: Genetic Algorithms</dc:creator>
		<pubDate>Mon, 15 Dec 2008 02:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=509#comment-3335</guid>
		<description>[...] an old co-worker linked to an applet which used genetic algorithms to design a dune buggy. Genetic Algorithms seem to be a very interesting way for machines to learn. Although Genetic [...]</description>
		<content:encoded><![CDATA[<p>[...] an old co-worker linked to an applet which used genetic algorithms to design a dune buggy. Genetic Algorithms seem to be a very interesting way for machines to learn. Although Genetic [...]</p>
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		<title>By: Allen Pike</title>
		<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/comment-page-1/#comment-3330</link>
		<dc:creator>Allen Pike</dc:creator>
		<pubDate>Wed, 10 Dec 2008 22:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=509#comment-3330</guid>
		<description>You might have seen that he&#039;s put a little notice warning that the applet has flaws and he wants to improve it. In the meantime, this has come up: http://alteredqualia.com/visualization/evolve/</description>
		<content:encoded><![CDATA[<p>You might have seen that he&#8217;s put a little notice warning that the applet has flaws and he wants to improve it. In the meantime, this has come up: <a href="http://alteredqualia.com/visualization/evolve/" rel="nofollow">http://alteredqualia.com/visualization/evolve/</a></p>
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		<title>By: Steven Fisher</title>
		<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/comment-page-1/#comment-3329</link>
		<dc:creator>Steven Fisher</dc:creator>
		<pubDate>Wed, 10 Dec 2008 18:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=509#comment-3329</guid>
		<description>I let it run overnight again, and it&#039;s constructed a vehicle that matches what I&#039;d expect much more than the previous overnight run. But it&#039;s less successful by far than the previous overnight run, and it isn&#039;t mutating it much between runs. Very interesting stuff.</description>
		<content:encoded><![CDATA[<p>I let it run overnight again, and it&#8217;s constructed a vehicle that matches what I&#8217;d expect much more than the previous overnight run. But it&#8217;s less successful by far than the previous overnight run, and it isn&#8217;t mutating it much between runs. Very interesting stuff.</p>
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		<title>By: Allen Pike</title>
		<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/comment-page-1/#comment-3328</link>
		<dc:creator>Allen Pike</dc:creator>
		<pubDate>Wed, 10 Dec 2008 17:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=509#comment-3328</guid>
		<description>Yeah, that one has a track that, as far as I know, it can&#039;t run on indefinitely with the parameters it has. Too bad we can&#039;t tweak that ourselves.</description>
		<content:encoded><![CDATA[<p>Yeah, that one has a track that, as far as I know, it can&#8217;t run on indefinitely with the parameters it has. Too bad we can&#8217;t tweak that ourselves.</p>
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		<title>By: Steven Fisher</title>
		<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/comment-page-1/#comment-3327</link>
		<dc:creator>Steven Fisher</dc:creator>
		<pubDate>Wed, 10 Dec 2008 00:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=509#comment-3327</guid>
		<description>Well, now that I&#039;ve reset it, I think I was actually seeing success before. It would be nice to know what the program considered failure. It could just be a time limit, and no matter how efficient the buggy is it can only get a certain distance down the track.</description>
		<content:encoded><![CDATA[<p>Well, now that I&#8217;ve reset it, I think I was actually seeing success before. It would be nice to know what the program considered failure. It could just be a time limit, and no matter how efficient the buggy is it can only get a certain distance down the track.</p>
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		<title>By: Steven Fisher</title>
		<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/comment-page-1/#comment-3326</link>
		<dc:creator>Steven Fisher</dc:creator>
		<pubDate>Wed, 10 Dec 2008 00:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=509#comment-3326</guid>
		<description>It&#039;s been running for a day now in the background, and it&#039;s still generating unlikely and unsuccessful buggies. It sounds like I should probably reset it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s been running for a day now in the background, and it&#8217;s still generating unlikely and unsuccessful buggies. It sounds like I should probably reset it.</p>
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		<title>By: Allen Pike</title>
		<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/comment-page-1/#comment-3325</link>
		<dc:creator>Allen Pike</dc:creator>
		<pubDate>Wed, 10 Dec 2008 00:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=509#comment-3325</guid>
		<description>As an algorithm designed to be watched in a browser, it has to converge pretty quickly or else it&#039;ll be boring and tedious. If you&#039;re running something that can iterate thousands or millions of times a second and run for a while, you&#039;d give it more variables, bigger ranges, and more disruptive mutations to keep it from getting stuck in local maximums so quickly.</description>
		<content:encoded><![CDATA[<p>As an algorithm designed to be watched in a browser, it has to converge pretty quickly or else it&#8217;ll be boring and tedious. If you&#8217;re running something that can iterate thousands or millions of times a second and run for a while, you&#8217;d give it more variables, bigger ranges, and more disruptive mutations to keep it from getting stuck in local maximums so quickly.</p>
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		<title>By: Steven Fisher</title>
		<link>http://www.allenpike.com/2008/designing-a-dune-buggy-genetically/comment-page-1/#comment-3324</link>
		<dc:creator>Steven Fisher</dc:creator>
		<pubDate>Tue, 09 Dec 2008 19:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=509#comment-3324</guid>
		<description>At first, sure, it made me want to solve problems using genetic algorithms. But I let it run overnight, and it still hasn&#039;t found a good buggy. So now I want to solve just the right subset of problems using genetic algorithms, and am going to research which those are.

Which I suppose is a better outcome anyway.</description>
		<content:encoded><![CDATA[<p>At first, sure, it made me want to solve problems using genetic algorithms. But I let it run overnight, and it still hasn&#8217;t found a good buggy. So now I want to solve just the right subset of problems using genetic algorithms, and am going to research which those are.</p>
<p>Which I suppose is a better outcome anyway.</p>
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