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	<title>Comments on: Google&#8217;s 3D on the web vs. Mozilla&#8217;s</title>
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	<link>http://www.allenpike.com/2009/googles-3d-on-the-web-vs-mozillas/</link>
	<description>Allen Pike on gidgets and gazmos.</description>
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		<title>By: Allen</title>
		<link>http://www.allenpike.com/2009/googles-3d-on-the-web-vs-mozillas/comment-page-1/#comment-3840</link>
		<dc:creator>Allen</dc:creator>
		<pubDate>Fri, 24 Apr 2009 08:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=791#comment-3840</guid>
		<description>Thanks for those links Nigel, I didn&#039;t realize the depth of the tale to this point. Mozilla is taking the path well traveled by basically providing an API to OpenGL ES. If SGI and Microsoft couldn&#039;t make high-level 3D graphics APIs successful, apart or together, I&#039;m not sure why Google thinks it can.</description>
		<content:encoded><![CDATA[<p>Thanks for those links Nigel, I didn&#8217;t realize the depth of the tale to this point. Mozilla is taking the path well traveled by basically providing an API to OpenGL ES. If SGI and Microsoft couldn&#8217;t make high-level 3D graphics APIs successful, apart or together, I&#8217;m not sure why Google thinks it can.</p>
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		<title>By: Nigel Brooke</title>
		<link>http://www.allenpike.com/2009/googles-3d-on-the-web-vs-mozillas/comment-page-1/#comment-3838</link>
		<dc:creator>Nigel Brooke</dc:creator>
		<pubDate>Thu, 23 Apr 2009 21:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipode.ca/?p=791#comment-3838</guid>
		<description>I didn&#039;t much care for this movie &lt;a href=&quot;http://en.wikipedia.org/wiki/Open_Inventor&quot; rel=&quot;nofollow&quot;&gt;any&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Direct3D#History&quot; rel=&quot;nofollow&quot;&gt;of&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/QuickDraw_3D&quot; rel=&quot;nofollow&quot;&gt;the&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/OpenGL_plus_plus&quot; rel=&quot;nofollow&quot;&gt;previous&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Fahrenheit_graphics_API&quot; rel=&quot;nofollow&quot;&gt;times&lt;/a&gt; I saw it. I&#039;d prefer not to have to sit through it again.

OpenGL always wins in the end. Even when it lost (to Direct3D), it only lost after the portions of Direct3D that looked exactly like OpenGL had killed and eaten the portions that looked like a scenegraph API (&quot;retained mode&quot;). You&#039;d think people would have worked this out by now and stop trying to come up with standardized scenegraph APIs, it&#039;s not like there aren&#039;t plenty of data points, but apparently not.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t much care for this movie <a href="http://en.wikipedia.org/wiki/Open_Inventor" rel="nofollow">any</a> <a href="http://en.wikipedia.org/wiki/Direct3D#History" rel="nofollow">of</a> <a href="http://en.wikipedia.org/wiki/QuickDraw_3D" rel="nofollow">the</a> <a href="http://en.wikipedia.org/wiki/OpenGL_plus_plus" rel="nofollow">previous</a> <a href="http://en.wikipedia.org/wiki/Fahrenheit_graphics_API" rel="nofollow">times</a> I saw it. I&#8217;d prefer not to have to sit through it again.</p>
<p>OpenGL always wins in the end. Even when it lost (to Direct3D), it only lost after the portions of Direct3D that looked exactly like OpenGL had killed and eaten the portions that looked like a scenegraph API (&#8220;retained mode&#8221;). You&#8217;d think people would have worked this out by now and stop trying to come up with standardized scenegraph APIs, it&#8217;s not like there aren&#8217;t plenty of data points, but apparently not.</p>
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