#LookAt 0 120 40 0 0 40 0 0 1 #LookAt 0 0 120 0 0 0 0 0 1 # Good for simple 2D systems LookAt 70 70 70 0 0 0 0 0 1 # Good for 3D models - manipulating the first coordinates zooms the camera Camera "perspective" "float fov" [40] Film "image" "integer xresolution" [1500] "integer yresolution" [1500] "string filename" ["lsystem.exr"] Sampler "lowdiscrepancy" "integer pixelsamples" [32] WorldBegin LightSource "distant" "point from" [0.3 1 0.3] "point to" [0 0 0] Include "lsystem.pbrt" #Translate 5.0 0.0 20.0 #Include "lsystem2.pbrt" WorldEnd