Political Asylum » Rule
The interesting part here is how to win the game. To win Asylum, you needed to pass the Enabling Act: a law that abolishes all your enemies’ parties and installs you as a dictator. Kind of dark, but hey, how else could such a game end?
In general the way to do this was to get a majority of the public’s vote by either banding together with other players or by assassinating your competition. In very long games though, the public became “bored” and was much more willing to let somebody win.
Also worth noting here is the sidebar, which was ever-present in Asylum. It gave you a quick reference of your resources, attributes, and opinions.
